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Character Rigging: Creating Articulated Skeletons for Animated Characters

Character rigging is the process of creating articulated skeletons for animated characters, enabling them to move and be animated in a realistic way. Here are some key steps involved in character rigging:

  1. Concept Development: The creative team works to develop the overall concept for the character, including the personality, backstory, and visual style.
  2. 3D Modeling: The character is modeled in 3D using software such as Maya or ZBrush, creating a digital representation of the character.
  3. Rigging: The rigging artist creates the skeleton for the character, adding joints and controls that enable the character to be animated.
  4. Weighting: The weighting artist assigns weights to the character's vertices, determining how the character's skin moves when the rig is manipulated.
  5. Integration: The rigged character is integrated into the final production, such as a film or video game, using techniques such as motion capture or keyframe animation.

Character rigging requires a combination of artistic and technical skills, as well as proficiency in software such as Maya, ZBrush, and MotionBuilder. Careers in character rigging can range from entry-level roles such as rigging artist to more senior positions such as lead rigging artist or technical director.